How to play

The rules, the moves, the weapons, the maps and every control: keyboard, controller and touch.

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The rules in ten seconds

  • Your paint is safe. Enemy paint hurts. From where you stand, your team's paint is always green and enemy paint is always red.
  • Hitting a player with paint takes their health. Missing still paints the floor, walls or ceiling.
  • Touching red paint hurts, however you touch it: walking, landing, wall-running or hanging from a grapple.
  • Paint over red to make it yours again. If someone is splatted by a floor you painted, the elimination is yours.
  • Health comes back if you stay out of trouble for a moment. You get a few seconds of protection when you respawn.

Modes

  • Team Deathmatch: two teams. Splat the other side and paint the arena your colour.
  • Free-for-All: everyone against everyone. All paint that isn't yours is red.

In the lobby, walk onto a match pad (2 v 2, 3 v 3, 4 v 4 or free-for-all), or press Quick Play to drop into a match that's already running. Bots fill empty seats and hand over to real players as they join.

Movement

  • Sprint to cover ground fast.
  • Wall-run along long walls and wall-jump off them to keep going.
  • Grapple: hold to fire a rope, swing, and winch yourself up. Let go with Jump.
  • Chain them: jump, wall-run, jump, grapple, attack from above, land on green.

Weapons

WeaponBest atPaint
Splat PistolQuick, accurate duelsA little
Streak RifleA bit of everythingSteady lines
Spray HoseCovering ground fastThin, wide streams
Bucket LauncherTurning a landing spot into a trapHuge, slow splashes
Paint BombLocking down an areaA wide burst after a bounce
Big BrushClose rangeA big swipe around you

Controls

ActionKeyboard and mouseControllerTouch
Fire / brush swipeLeft mouseRT / R2FIRE (hold, drag to aim)
ReloadRX / SquareRELOAD
Paint bombGB / CircleBOMB
GrappleE (hold)LT / L2 (hold)HOOK (tap on, tap off)
SprintShift (hold)Click left stickRUN
Jump / wall-jump / let goSpaceA / CrossJump
Switch weapon1 to 5LB / RBSWAP or the hotbar
EmoteBY / Triangle☺
ScoreboardTab (hold)D-pad leftScores
Party and private lobbyPD-pad rightParty
Quick Play (in the lobby)QX / SquareQuick Play
LockerLD-pad downLocker

Light aim assist helps on controller and touch. You can turn it off, and switch on colour-blind paint, in the Locker.

Maps

Three of the ten maps go on the ballot before every match, never the one you just played.

  • Canvas Yard: the all-rounder. Wall-run lanes, a central tower, a sky bridge.
  • Skyline: rooftops over a long drop. Cranes and lanterns to hook.
  • The Gallery: indoor halls, low paintable ceilings, a tall atrium.
  • Mural Alley: three narrow streets of tall mural walls to run.
  • Pigment Works: a paint factory with a catwalk ring and gantries.
  • Chalk Canyon: two mesas, plank bridges and a deep canyon.
  • Dockside: stacked containers, gantry cranes and a pier.
  • Twin Spires: two towers, bridges at three heights.
  • Sculpture Park: the biggest map, with long sightlines.
  • The Playroom: toy-sized fights in a giant bedroom.

Five tips for your first match

  1. Look down before you land. If it's red, grapple somewhere green.
  2. Paint your escape routes early. A green wall is a safe lane home.
  3. Paint the walls they like to run along. Red walls stop wall-runners.
  4. The Bucket Launcher is a trap-maker: aim at where they're going, not where they are.
  5. Losing a fight? Repaint the floor under you and fight on your own ground.

Ready to paint?

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